AFAS Game Development To Improve Basic Locomotive Movements
Kata Kunci:
AFAS Games; Basic Locomotor Movements; Physical Education; Game-Based Learning; Elementary SchoolAbstrak
This research and development (R&D) aimed to produce a valid, practical, and effective AFAS Game model for improving students' basic locomotor skills at SD Inpres Ako. The AFAS Game was developed as a game-based Physical Education (PJOK) learning medium tailored to the developmental characteristics of elementary school students. The resulting product is an AFAS Game Guidebook containing four types of games: Zona Lapangan, Lasulome, Laber, and Lagape, designed to stimulate walking, running, and jumping skills in a structured and enjoyable manner. The development procedure refers to the Borg & Gall model, which consists of ten steps. However, in this study, it was simplified to seven stages: needs analysis, product design, design validation, small-scale trials, product revision, large-scale trials, and final product development. The simplification of the stages was carried out considering time, cost, and field conditions. The research subjects were fifth-grade students at SD Inpres Ako, with the validation process involving material experts, media experts, and PJOK teachers as practitioners. The results showed that the AFAS Game has a high level of feasibility and validity. Validation from material experts obtained a percentage of 92.30% (very good category), validation from practitioners/teachers was 88.46% (good category), validation from media experts was 86.53% (good category), and small group trials reached 85.38% (good category). These findings indicate that the AFAS Game is feasible and valid for use as an alternative learning medium. Thus, the AFAS Game can be used to support the PJOK learning process and improve basic locomotor movements of elementary school students effectively and contextually.
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Hak Cipta (c) 2026 Andi Fitri Mendong, Gunawan, Addriana Bulu Baan (Author)

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